The only problem was that he was a legacy villain and the old version of the Trickster was such a weirdo. There was nothing particularly wrong with Axel Walker as a new villain for Wally West, he even fits in really well in Clifford Devoe's New Rogues. The clever innovation made on the CW series actually makes both versions of the Trickster more viable characters. Axel could be the protégé of the classic villain, and they would be able to bring in a fan favorite actor. The current CW live-action Flash series has made a few small nods to the old series (like casting the original Flash, John Westley Shipp, as Barry's father Henry), and they made the brilliant choice to make Mark Hamill's original version of the Trickster cannon, so they could create their own version of Axel Walker as the modern villain. In the meantime, the early 90's live action Flash series featured a pre-Joker Mark Hamill as a brightly colored, psychotic version of the Trickster, a performance that clearly informed his eventual role as everyone's favorite version of the Joker. It worked pretty well, but eventually they brought back the original character and this one was written off. The innovation of Axel was to take that concept and give it to a young teenage hooligan, taking all that chaotic energy and giving it a framework of youthful arrogance and disregard of safety that made it feel lethally dangerous. the Trickster was a pretty goofy classic villain, just a guy who used weird inventions as a sort of practical joker turned criminal. Now, if you don’t have any more big brained ideas, I’m trying to get Rare’s attention on this, instead of gathering undesired attention from unhelpful “pro tippers”.Axel Walker was created by DC juggernaut Geoff Johns in 2002 during his run on the Flash, part of his larger efforts to create new, varied versions of the Flash's classic rogues gallery. A full crew is just as liable to feel the same way as me in failing the mission. It literally has nothing to do with my choices in playing this game. That’s the way I like it, that’s the way I prefer it. This is a fundamental flaw in the mission design, not a “just play different” sort of moment. The point is, is that I shouldn’t have to. That’s gonna be a biiiiigggg “no sh|7 Sherlock” from me. Now, if you don’t have any more big brained ideas, I’m trying to get Rare’s attention on this, instead of gathering undesired attention from unhelpful “pro said in Art of the Trickster - A Rare “Gotcha” said in Art of the Trickster - A Rare “Gotcha” said in Art of the Trickster - A Rare “Gotcha” Moment: Well here's a tip if ya want one please do it with a open crew or a discord crew I hope this Tall Tale gets fixed for the next time some weeks from now when I’ll have another chance to try it. Good one Rare, I’ve been tricked by the ultimate Tricksters. I don’t get much time to myself as a father and husband, let alone to play games, and to have all my effort and progress to be completely invalidated by one final death in the final vault is an insult to my time playing SoT. All the progress.my 2 or so hours of progress.was all for nothing. Confused as to why the door was no longer open and wondering where my totem went upon respawn, I researched online, and my worst nightmare was confirmed. So, I’ve only recently been doing the Tall Tales (which I’ve really been enjoying) and today I decided to do the Art of the Trickster. Said in Art of the Trickster - A Rare “Gotcha” said in Art of the Trickster - A Rare “Gotcha” Moment:
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